No ads. No tracking. No account.
- No advertising. Not banners, not video, not ever.
- No analytics. Nothing reports what you do or where you tap.
- No sign-up. No email, no password, nothing to verify.
- Plays offline. Your own scores never need a connection.
- If you join the friends board: an anonymous id, a name you pick, and the run’s numbers.
- Never collected: email, contacts, location, photos, advertising id.
Why there are no ads, specifically
Not as a favour. An ad-funded game earns by interrupting you, so every part of it slowly bends toward the interruption: the run gets shorter, the retry gets a wait on it, and the best moment in the game becomes the slot where the video goes. That isn't a slippery slope, it's the model working properly. Inkline can't be funded that way and still be this.
No purchases at launch either. If a paid extra is ever added it will be one optional set of brushes, never a shortcut past anything you'd otherwise earn, and never the music.
How to check rather than trust
This site makes no third-party requests, and that's enforced rather than promised: it is served with a policy that permits no external origin at all. Open your browser's network panel and the proof is an empty list. No fonts from a CDN, no tag manager, no embedded anything. The page arguing the game doesn't watch you doesn't watch you either.
In the app, the same check is the Play listing's data-safety section and the permissions below: network access, and nothing else.
The rest of it
| Price | Free. |
|---|---|
| Platform | Android. iOS later, if it earns it. |
| Connection | Optional. Only to compare with friends. |
| Permissions | None but network. |
| Made by | AppN Tech |