No ads. No tracking. No account.

No catch either. The privacy policy says the same thing at length, if you would rather check than trust.

  • No advertising. Not banners, not video, not ever.
  • No analytics. Nothing reports what you do or where you tap.
  • No sign-up. No email, no password, nothing to verify.
  • Plays offline. Your own scores never need a connection.
  • If you join the friends board: an anonymous id, a name you pick, and the run’s numbers.
  • Never collected: email, contacts, location, photos, advertising id.

Why there are no ads, specifically

Not as a favour. An ad-funded game earns by interrupting you, so every part of it slowly bends toward the interruption: the run gets shorter, the retry gets a wait on it, and the best moment in the game becomes the slot where the video goes. That isn't a slippery slope, it's the model working properly. Inkline can't be funded that way and still be this.

No purchases at launch either. If a paid extra is ever added it will be one optional set of brushes, never a shortcut past anything you'd otherwise earn, and never the music.

How to check rather than trust

This site makes no third-party requests, and that's enforced rather than promised: it is served with a policy that permits no external origin at all. Open your browser's network panel and the proof is an empty list. No fonts from a CDN, no tag manager, no embedded anything. The page arguing the game doesn't watch you doesn't watch you either.

In the app, the same check is the Play listing's data-safety section and the permissions below: network access, and nothing else.

The rest of it

PriceFree.
PlatformAndroid. iOS later, if it earns it.
ConnectionOptional. Only to compare with friends.
PermissionsNone but network.
Made byAppN Tech