Tap the lit dot.
Your line connects to it, and the next dot lights up.
the board
Your 20 best runs and your last 20, kept on your phone. Swap codes with friends to share a board. No strangers, no sign-up.
An example. Yours starts empty.
the brushes
The colour always shows how far you've climbed, so brushes change the stroke instead: how it trails, how it thins, how it splashes.
Three more unlock as you play. Two you have to earn. And the koi is there if you'd like to support the game.
the music
Fourteen original songs, made for Inkline. Five play from the start, and the other nine unlock as you play. Tap faster and the song speeds up with you.
Only plays when you press it. The button in the corner stops it.
the ink
Eight traditional Japanese inks, from black sumi to purple murasaki. Most runs never see the purple.
how it plays
Seconds to learn. Weeks to master.
Your line connects to it, and the next dot lights up.
There's no timer. The ink rising behind you is the timer.
Tap empty paper and you lose a moment. Tap a cross and the run is over.
One tap.
One line.
Connect the lit dots, one tap at a time. Dodge the crosses. Keep climbing before the ink rises over you. How high can you climb?
Free. No ads. No account.
a short taste in your browser. the full game is on your phone.